Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience
A pilot study
PIs: Craig D. Murray (School of Psychology) and Steve Pettifer (School of Computer Science, AIG).
The relationship between phantom limb pain, prosthesis use and
psychological well-being is an intimate one. For instance, significant
correlations have been observed between adjustment to amputation and
pain (Katz, 1992; Marshall, Helmes and Deathe, 1992), with adjustment
to amputation less likely as levels of pain increase. Amputees with PLP
are less likely to use a prosthetic limb (Dolezal, Vernick, Khan, Lutz
and Tindall, 1998). In a survey of 685 lower-limb amputees, Knight and
Urquhart (1989) found 38% of the sample did not use a prosthesis with pain
being cited as the primary reason. Non-prosthesis use often results in
the restriction of normal activities (such as self-care, visiting friends
and carrying out domestic work), and is associated with higher levels of
depression (Williamson, Schulz, Bridges, and Behan, 1994). The problem
of PLP then is large and pervasive in many amputees' lives.
[More photos and screenshots...]
While a range of pharmaceutical, surgical and psychological
interventions are used to treat PLP, the success of these approaches
is often limited and short-term. However, one promising development in
this regard was reported by Ramachandran (1993). Ramachandran (1993)
created a mirror box made by placing a vertical mirror inside a cardboard
box with the top removed, in which the amputee places their remaining
anatomical limb inside and views a reflection in the visual space occupied
by their phantom limb. He reports anecdotal evidence that the box was
able to induce in patients vivid sensations of movement originating from
the muscles and joints of their phantom limb. For some patients their
phantom limb pain was relieved and others were able to gain control over
'paralysed' phantoms'. The mirror box has also recently been used with
similar success with lower-limb amputees, where viewing a reflection of
an anatomical limb in the phenomenal space of a phantom limb resulted
in amputees reporting a significantly greater number of movements of
their phantom limb than with attempted movement alone (Brodie, Whyte and
Waller, 2003). Ramachandran himself recognized that a more controlled
study was required to determine if this was a placebo effect or the
direct result of providing visual feedback with the mirror. While the
above work and theory indicates that the mirror box may be an effective
treatment for negative phantom limb experience, as yet there are no
controlled studies which have explored the number and lengths of mirror
box sessions necessary to effect change, how long such change lasts for,
which types of amputation and phantom limb phenomenology respond best,
psychological variables which predict who will respond best to such
therapy, and any potential negative responses to mirror box therapy.
Blakemore, Wolpert and Frifth (2002) explain the mirror box phenomenon
in terms of a central nervous system internal forward model in which the
body and its interaction with the world are represented. The forward
model predicts the sensory consequences of motor commands whenever
movements are made. This means that the normal experience of a limb is
based upon a predicted rather than an actual state. In the absence of a
limb motor commands are still made, so that if a prediction of movement
is made then movement will be experienced in a phantom limb. However,
because the limb does not actually move there is a discrepancy between
these predicted and actual states. With time the forward models will
adapt to this situation, so that movement is no longer experienced
in a phantom even when motor commands to do so are issued. Therefore,
when Ramachandran found that a mirror-box was able to restore voluntary
movement of a phantom limb, then, according to Blakemore, Wolpert and
Frifth (2002), this was because the forward models were updated. The
efference copy produced in parallel with the motor commands generates
changes in the predicted position of the amputated limb that matched
what the amputee had seen in the mirror.
The above work and theory on the mirror box suggest that other visual
therapies that work in similar ways may also relieve phantom limp pain as
well as increasing volitional movement in phantom limbs. One example of
this would be virtual reality (VR) technology, such as the combination of
an immersive head- mounted display, instrumented peripheral devices and
computer graphics. The proposed research is intended to build upon the
insights of Ramachandran's mirror box by producing a similar phenomenon
using virtual technologies. VR offers an opportunity to provide a visual
representation of the amputee's whole body, including their phantom
limb. Unlike the mirror box, which confines participants' limbs to a
narrow spatial dimension, VR enables complex hand-eye coordination,
and both fine and gross motor movements of the fingers, hand and arm,
and toes, feet and legs. Users of such virtual limbs can engage in tasks
made impossible by the mirror box, such as pegboard tasks, racket games,
ball games, etc. It is hope that such VEs will prove to be a therapeutic
treatment for phantom limb pain, as well as aiding successful prosthesis
use.
This project aims to produce virtual facsimiles of amputees' phantom
limbs; to obtain appropriate measurements that enable conclusions to be
reached about the efficacy of VR in the treatment of phantom pain; and
to obtain appropriate measurements that enable conclusions to be reached
about the efficacy of VR in decreasing body image dissatisfaction and
encouraging and enabling successful prosthesis use.
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Related publications
C. D. Murray, S. Pettifer, T.L.J. Howard, F. Caillette E. Patchick, and Joanne
Murray.
Virtual solutions to phantom problems: Using immersive virtual
reality to treat phantom limb pain.
In C.D. Murray, editor, Amputation, Prosthesis and Phantom Limb
Pain, page to appear. Springer, 2009.
(in press).
C. D. Murray, E. Patchick, S. Pettifer, T.L.J. Howard, J. Kalkarni, and
C. Bamford.
Investigating the efficacy of a virtual mirror box in treating
phantom limb pain in a sample of chronic sufferers.
International Journal of Disability and Human Development,
5(3):227-234, 2007.
[ .pdf ]
C. D. Murray, S. Pettifer, T.L.J. Howard, E. Patchick, J. Kalkarni, and
C. Bamford.
The treatment of phantom limb pain using immersive virtual reality:
three case studies.
Disability and Rehabilitation, 29(18):1465-1469, 2007.
ISSN 1464-5165 (electronic) 0963-8288 (paper).
[ .pdf ]
C. D. Murray, E. Patchick, S. Pettifer, and T.L.J. Howard.
Investigating the efficacy of a virtual mirror box in treating
phantom limb pain in a sample of chronic sufferers.
In P. Sharkey, T. Brooks, and S. Cobb, editors, Proceedings of
The 6th International Conference on Disability, Virtual Reality and
Associated Technologies, pages 167-174, Esbjerg, Denmark, September 2006.
ISBN 7 049 98 65 3.
[ .pdf ]
C. Murray, E. L. Patchick, F. Caillette, T.L.J. Howard, and S. Pettifer.
Can immersive virtual reality reduce phantom limb pain?
In Proceedings of Medicine Meets Virtual Reality 14, pages
407-412, 2006.
[ .pdf ]
C. D. Murray, S. Pettifer, F. Caillette, E. Patchick, and T.L.J. Howard.
Immersive virtual reality as a rehabilitative technology for phantom
limb experience.
Cyberpsychology and Behavior, 9(2):167 - 170, 2006.
[ .pdf ]
C. D. Murray, S. Pettifer, F. Caillette, and E. Patchick.
Can immersive virtual reality reduce phantom limb pain?
In Studies in Health Technology and Informatics, pages
407-412. IOS Press, Amsterdam, January 2006.
ISBN 1-58603-583-5.
C. D. Murray, S. Pettifer, F. Caillette, E. Patchick, and T.L.J. Howard.
Immersive virtual reality as a rehabilitative technology for phantom
limb experience.
In Proceedings of the 4th International Workshop on Virtual
Rehabilitation, pages 144-151, Sep 2005.
Catalina Island, California, USA.
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