DEVA: Distributed Environment for Visualisation Applications (1999 to 2001)
Deva is a system for building virtual environments and distributed visualisation applications.
J. Marsh, M. Glencross, S. Pettifer, R. J. Hubbold, J. Cook, and S. Daubrenet. Minimising latency and maintaining consistency in distributed virtual prototyping. In Proceedings of ACM SIGGRAPH Conference on the Virtual Reality Continuum and its Applications in Industry (VRCAI04), pages 386-389, Singapore, June 2004. ISBN 1-58113-884-9.
D. Economou and S. Pettifer. Towards a user centred method for studying cves for learning. In Maribel Sanchez-Segura, editor, Developing Future Interactive Systems, pages 260-301. Idea Publishing Group, 2004. [ http ]
S. Pettifer, J. Cook, and J. Marsh. PlaceWorld, and the evolution of electronic landscapes. In D. Snowdon, S. Benford, E. Churchill, E. Frecon, and A. Munroe, editors, Inhabited Information Spaces: Living with your data, pages 25-50. Springer Verlag, December 2003. ISBN 1852337281. [ http ]
M. Glencross, J. Marsh, J. Cook, S. Daubrenet, S. Pettifer, and R. Hubbold. Distributed interactive virtual prototyping. In SIGGRAPH 2002 Sketches and Applications Programme, July 2002. San Antonio, Texas.
J. Marsh. A Software Architecture For Interactive Multiuser Visualisation. PhD thesis, The University of Manchester, 2002. [ http ]
D. Economou, B. Mitchell, S. Pettifer, J. Cook, and J. Marsh. User centered virtual actor technology development. In Proceedings of EG Virtual Reality, Archaeology and Cultural Heritage 2001, November 2001. 28th - 30th November, Glyfada, Greece. [ http ]
J. Cook and S. Pettifer. Placeworld: An integration of shared virtual worlds. In SIGGRAPH 2001 Sketches and Applications Programme, page 243. ACM Press, August 2001. ISBN 1-59113-403-7. [ http ]
S. Pettifer and J. Marsh. A collaborative access model for shared virtual environments. In Proceedings of IEEE WETICE 01, pages 257-272. IEEE Computer Society, June 2001. ISBN 0-7695-1271-2. [ .pdf ]
W. B. Mitchell, D. Economou, S. Pettifer, and A. West. Choosing and using a driving problem for cve technology. In Proceedings of ACM Symposium in Virtual Reality Software and Technology 2000, pages 16-23, October 2000. ISBN 1-58103160-2. [ http ]
S. Pettifer, J. Cook, J. Marsh, and A. West. Deva3: Architecture for a large scale virtual reality system. In Proceedings of ACM Symposium in Virtual Reality Software and Technology 2000, pages 33-39. ACM Press, October 2000. ISBN 1-58103160-2. [ http ]
D. Economou, B. Mitchell, S. Pettifer, and A. West. Cve technology development based on real world application and user needs. In Proceedings of IEEE WETICE 2000. IEEE Press, June 2000. Washington. [ http ]
S. Pettifer, J. Cook, A. West, C. Murray, J. Trevor, J. Mariani, A. Colebourne, and A. Crabtree. Exploring electronic landscales: technology and methodology. In Proceedings of SPIE Electronic Imaging 2000, volume 3960, pages 2-13, January 2000. San Jose, ISBN 0-8194-3578-3. [ .html ]
A. J. West and R. J. Hubbold. System challenges for collaborative virtual environments. In D. Snowdon and E. Churchill, editors, Proceedings of Collaborative Virtual Environments '98. Springer-Verlag, 2000. Keynote Speech. [ .ps.gz ]
D. Economou, W. Mitchell, S. Pettifer, and A. West. The Kahun project: CVE technology development based on real world application and user needs. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, December 1999. London. [ http ]
S. Pettifer and A. West. Subjectivity and the relaxing of synchronization in networked virtual environments. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, December 1999. London.
S. Pettifer, A. West, A. Crabtree, and C. Murray. Tales of the legible city: Designing shared virtual environments for social interaction. In Proceedings of 3rd Workshop on Human Computer Interaction, June 1999. York University.
S.R. Pettifer and A.J. West. Deva: A coherent operating environment for large scale virtual reality applications. In Myron Kreuger, Grigore Burdea, Henry Fuchs, and Michael Zyda, editors, Proc. Virtual Reality Universe '97, April 1997. [ http ]