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DEVA: Distributed Environment for Visualisation Applications (1999 to 2001)

Deva is a system for building virtual environments and distributed visualisation applications.

DIVIPRO

DIVIPRO is a Distributed Interactive Virtual Prototyping system. The software allows collaborative assembly of complex CAD models. A number of real models were provided by Eurocopter, Sener and KL-Technik. The software combines a geometric kernel from The Labein Foundation, a finite element simulation of flexible material from DLR, an assembly and constraint manager from Salford University, all of which are integrated with Deva 3 to form a realtime distributed environment. [More]

Placeworld

Placeworld is the result of collaboration between computer scientists, artists and social scientists undertaken as part of the EU funded eSCAPE project. Placeworld is a distributed, multi-user virtual environment that acts as a 'meeting place' for other virtual worlds. [More]

A Game of Senet

Senet is an ancient Egyptian boardgame, an example of which was discovered during the excavation of the Kahun City ruins. In collaboration with social scientists from Manchester Metropolitan University, Deva was used to build an educational environment to experiment with teaching school children about historical artefacts using VR. [More]

The Distributed Legible City

A reworking of the original single-user Legible City (artist: Jeffrey Shaw) to form a multi-user multi-media virtual reality installation. Users, seated on modified exercise bikes and wearing head tracked head-mounted-displays interact in this virtual environment. [More]

Virtual Tourist Information Centre

A basis for ethnographic studies of an 'electronic landscape': a multi-user environment aimed at providing information whilst also supporting social interaction. [More]

The Fish Cages

The original demo of Deva's multi-user, multi-environment capabilities. Floating fish, and worlds within worlds. Esoteric and a little surreal. [More]

Related publications

J. Marsh, M. Glencross, S. Pettifer, R. J. Hubbold, J. Cook, and S. Daubrenet. Minimising latency and maintaining consistency in distributed virtual prototyping. In Proceedings of ACM SIGGRAPH Conference on the Virtual Reality Continuum and its Applications in Industry (VRCAI04), pages 386-389, Singapore, June 2004. ISBN 1-58113-884-9.

D. Economou and S. Pettifer. Towards a user centred method for studying cves for learning. In Maribel Sanchez-Segura, editor, Developing Future Interactive Systems, pages 260-301. Idea Publishing Group, 2004. [ http ]

S. Pettifer, J. Cook, and J. Marsh. PlaceWorld, and the evolution of electronic landscapes. In D. Snowdon, S. Benford, E. Churchill, E. Frecon, and A. Munroe, editors, Inhabited Information Spaces: Living with your data, pages 25-50. Springer Verlag, December 2003. ISBN 1852337281. [ http ]

M. Glencross, J. Marsh, J. Cook, S. Daubrenet, S. Pettifer, and R. Hubbold. Distributed interactive virtual prototyping. In SIGGRAPH 2002 Sketches and Applications Programme, July 2002. San Antonio, Texas.

J. Marsh. A Software Architecture For Interactive Multiuser Visualisation. PhD thesis, The University of Manchester, 2002. [ http ]

D. Economou, W. Mitchell, and S. Pettifer. Problem driven CVE technology development. Journal of Computer and Network Applications, 25(3):1-20, 2002.

D. Economou, B. Mitchell, S. Pettifer, J. Cook, and J. Marsh. User centered virtual actor technology development. In Proceedings of EG Virtual Reality, Archaeology and Cultural Heritage 2001, November 2001. 28th - 30th November, Glyfada, Greece. [ http ]

J. Cook and S. Pettifer. Placeworld: An integration of shared virtual worlds. In SIGGRAPH 2001 Sketches and Applications Programme, page 243. ACM Press, August 2001. ISBN 1-59113-403-7. [ http ]

S. Pettifer and J. Marsh. A collaborative access model for shared virtual environments. In Proceedings of IEEE WETICE 01, pages 257-272. IEEE Computer Society, June 2001. ISBN 0-7695-1271-2. [ .pdf ]

W. B. Mitchell, D. Economou, S. Pettifer, and A. West. Choosing and using a driving problem for cve technology. In Proceedings of ACM Symposium in Virtual Reality Software and Technology 2000, pages 16-23, October 2000. ISBN 1-58103160-2. [ http ]

S. Pettifer, J. Cook, J. Marsh, and A. West. Deva3: Architecture for a large scale virtual reality system. In Proceedings of ACM Symposium in Virtual Reality Software and Technology 2000, pages 33-39. ACM Press, October 2000. ISBN 1-58103160-2. [ http ]

D. Economou, B. Mitchell, S. Pettifer, and A. West. Cve technology development based on real world application and user needs. In Proceedings of IEEE WETICE 2000. IEEE Press, June 2000. Washington. [ http ]

S. Pettifer, J. Cook, A. West, C. Murray, J. Trevor, J. Mariani, A. Colebourne, and A. Crabtree. Exploring electronic landscales: technology and methodology. In Proceedings of SPIE Electronic Imaging 2000, volume 3960, pages 2-13, January 2000. San Jose, ISBN 0-8194-3578-3. [ .html ]

A. J. West and R. J. Hubbold. System challenges for collaborative virtual environments. In D. Snowdon and E. Churchill, editors, Proceedings of Collaborative Virtual Environments '98. Springer-Verlag, 2000. Keynote Speech. [ .ps.gz ]

D. Economou, W. Mitchell, S. Pettifer, and A. West. The Kahun project: CVE technology development based on real world application and user needs. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, December 1999. London. [ http ]

S. Pettifer and A. West. Subjectivity and the relaxing of synchronization in networked virtual environments. In Proceedings of ACM Symposium on Virtual Reality Software and Technology, December 1999. London.

S. Pettifer, A. West, and A. Crabtree. More tales of the legible city. Proceedings of 2nd Annual i3net conference, October 1999. Sienna, Italy.

J. Marsh, S. Pettifer, and A. West. A technique for maintaining continuity of perception in networked virtual environments. In Proceedings of UKVRSIG'99, September 1999. Salford, UK.

S. Pettifer, A. West, A. Crabtree, and C. Murray. Tales of the legible city: Designing shared virtual environments for social interaction. In Proceedings of 3rd Workshop on Human Computer Interaction, June 1999. York University.

S.R. Pettifer and A.J. West. Deva: A coherent operating environment for large scale virtual reality applications. In Myron Kreuger, Grigore Burdea, Henry Fuchs, and Michael Zyda, editors, Proc. Virtual Reality Universe '97, April 1997. [ http ]

S. R. Pettifer. Beyond the metaphysics of virtual reality. Master's thesis, Department of Computer Science, The University of Manchester, June 1995.