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Mashhuda Glencross' Research Page

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Current Research Projects:

Bullet point Currently I am working on the UK-EPSRC funded Daedalus project to research the application, to architectural design and planning, of 3D reconstruction and perceptually realistic lighting methods. We will use these to create interactive augmented reality environments (from photographs) which can be realistically re-illuminated and used to visualise the impact of new developments under various lighting conditions. This project is led by Prof.  Roger Hubbold (AIG) and working closely with Greg Ward (Anyhere Software), Rob Rhodes at Napper Architects, and Warwick Digital Laboratory.

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Previous Research Projects:

Bullet point I managed an industrial collaborative research project with Dolby Canada (formerly BrightSide Technologies) in Vancouver. The project employed Caroline Jay to design and undertake a set of experimental studies to be carried out on their DR-37 High Dynamic Range display. This research project was of a commercially sensitive nature, and so the tone mapped HDR image on the left is just one of my personal photographs.

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Bullet point I was co-investigator on the Directed Attention project - a collaborative project between AIG, and Dr.  Robert Stevens in the Bio Health Informatics Group at Manchester and the Bristol Graphics Group. During the course of this project Caroline Jay conducted two studies; the first used eye-tracking data to study how sighted people viewed Web pages, and the second investigated how haptic cues can be employed to convey 3D structure.

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Bullet point The UK-EPSRC funded Collaborative Haptics project was a joint study between AIG and the EVE Group at the University of North Carolina. I worked with Prof. Roger Hubbold, Caroline Jay, and Prof.  Mary Whitton to study the effects of network delay on shared haptic tasks. We proposed a software system to mitigate the problems.

Ocean image
Bullet point On the Godiva project, I worked with Dr.  James Marsh and Dr.  Steve Pettifer to study interactive visualisation of oceanographic simulation data using commodity graphics hardware. I developed an initial demonstrator application and the graphics library to support further 3D visualisations.

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Bullet point I was employed on the European Commission funded Divipro project. This was a large collaborative project with industrial and research partners in France, Germany, Spain and the UK. During the course of the project we developed a system for collaborative virtual prototyping of mechanical CAD models. The application was demonstrated using real test cases from end user partners.

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Bullet point During my PhD research, I developed a framework for robust physically based modelling in virtual environments. The framework contained a hybrid articulated rigid body and particle simulator engine. An inverse kinematic constraint solver was developed to compute forces in articulated rigid bodies. Dynamic complexity management techniques were developed to simplify complex simulations.

| Dr. M. Glencross |
School of Computer Science | The University of Manchester | Room 2.94 | Kilburn Building | M13 9PL | +44(0)161 275 6141