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Current Research Projects:
Currently I am working on the UK-EPSRC funded
Daedalus project
to research the application, to architectural design and planning, of 3D reconstruction and
perceptually realistic lighting methods. We will use these to create interactive
augmented reality environments (from photographs) which can be realistically re-illuminated and
used to visualise the impact of new developments under various lighting conditions.
This project is led by
Prof. Roger Hubbold
(AIG) and working closely with
Greg Ward
(Anyhere Software), Rob Rhodes at
Napper Architects, and
Warwick Digital Laboratory.
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Previous Research Projects:
I managed an industrial collaborative research project with
Dolby Canada (formerly BrightSide Technologies) in Vancouver.
The project employed Caroline Jay to design and undertake a set of
experimental studies to be carried out on their DR-37 High Dynamic Range display.
This research project was of a commercially sensitive nature, and so the tone mapped HDR
image on the left is just one of my personal photographs.
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I was co-investigator on the
Directed Attention project
- a collaborative project between
AIG, and Dr. Robert Stevens in the
Bio Health Informatics
Group at Manchester and the Bristol Graphics Group. During
the course of this project Caroline Jay
conducted two studies; the first used eye-tracking data to study how sighted people
viewed Web pages, and the second investigated how haptic cues can be employed to
convey 3D structure.
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The UK-EPSRC funded Collaborative Haptics
project was a joint study between AIG and the
EVE Group at the University
of North Carolina. I worked with Prof. Roger Hubbold, Caroline Jay,
and Prof. Mary Whitton
to study the effects of network delay on shared haptic tasks. We proposed a software
system to mitigate the problems.
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On the Godiva project,
I worked with
Dr. James Marsh
and
Dr. Steve Pettifer to study interactive visualisation of
oceanographic simulation data using commodity graphics hardware. I developed an
initial demonstrator application and the graphics library to support further
3D visualisations.
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I was employed on the European Commission funded
Divipro project. This was a
large collaborative project with industrial and research partners in France, Germany, Spain
and the UK. During the course of the project we developed a system for collaborative
virtual prototyping of mechanical CAD models. The application was
demonstrated using real test cases from end user partners.
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During my PhD research, I developed a framework
for robust physically based modelling in virtual environments. The framework contained
a hybrid articulated rigid body and particle simulator engine. An inverse
kinematic constraint solver was developed to compute forces in articulated
rigid bodies. Dynamic complexity management techniques were developed to
simplify complex simulations.
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